Analogman
Tamer
[Start of Your Main Phase] By trashing 1 level 5 card with the [Cyborg] trait in your hand, gain 1 memory and <Draw 1>
[Opponent's Turn] When an opponent's Digimon attacks a player, by suspending this Tamer, switch the target of attack to 1 of your level 6 Digimon with the [Machine] trait.
Security Effect: [Security] Play this card without paying the cost.
Rarity: rare
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