Analogman
Tamer — DM
[Start of Your Turn] If you have 2 or less memory, set it to 3.
[Your Turn] When any of your play cost 7 or higher [Cyborg], [Machine] or [DM] trait Digimon are played, by suspending this Tamer, <Draw 1> and gain 1 memory. Then, you may place 1 card from your hand face down as any of those Digimon's bottom digivolution card.
Security Effect: [Security] Play this card without paying the cost.
Rarity: rare
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