Krile

Forward — Earth — Warrior of Light

When Krile enters the field, choose 1 Summon from either player's Break Zone. You can cast it as though you owned it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone.
《1》《Dull》: Choose 1 Summon from either player's Break Zone. You can cast it as though you owned it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone.

Rarity: legend

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