Crab Umbra + Pentad Prism + Tromell, Seymour's Butler
Maná necesario: {1}
Identidad GU
Legal en Commander
Las 3 piezas del combo
Lo que debe estar en juego
You have had five nontoken creatures enter the battlefield under your control this turn.
Cómo ejecutarlo
- Activate Tromell by paying {1} and tapping it, causing you to put at least five charge counters on Pentad Prism.
- Activate Pentad Prism five times by removing five charge counters from it, adding {4}{U}.
- Activate Crab Umbra by paying {2}{U}, untapping Tromell.
- Repeat.
Lo que produce el combo
- Infinite charge counters on a permanent
- Maná de color infinito
- Proliferar infinitas veces