Cursecatcher + Second Sunrise + The Mirari Conjecture + Walk the Aeons
Mana needed: {5}{W}{W}{U}{U} every other turn
WU identity
Commander legal
The 4 combo pieces
What must be in place
The Mirari Conjecture has two lore counters on it.
How to execute it
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
- Cast Walk the Aeons by paying {4}{U}{U}.
- The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
- Resolve both Walk the Aeonss, getting two extra turns after this one.
- Cast Second Sunrise by paying {1}{W}{W}.
- The Mirari Conjecture triggers, copying Second Sunrise.
- Holding priority, activate Cursecatcher by sacrificing it, countering the original Second Sunrise.
- Resolve the Second Sunrise copy, returning The Mirari Conjecture and Cursecatcher from your graveyard to the battlefield.
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Second Sunrise from your graveyard to your hand.
- Proceed to your next turn.
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Walk the Aeons from your graveyard to your hand.
- Proceed to your next turn.
- Repeat.
What the combo produces
- Infinite turns
- Lock