Experiment Kraj + Farmstead Gleaner + Sage of Hours
Mana needed: {4} each turn
GU identity
Commander legal
The 3 combo pieces
What must be in place
Sage of Hours and Farmstead Gleaner has at least one +1/+1 counter on it.
Experiment Kraj does not have summoning sickness.
How to execute it
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
- Activate Experiment Kraj using Farmstead Gleaner's ability by paying {2} and untap, putting a +1/+1 counter on itself.
- Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
- Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters, causing you to take at least one extra turn after this one.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock