Experiment Kraj + Horseshoe Crab + Incubation Druid
Mana needed: {U}{U}{U}
GU identity
Commander legal
The 3 combo pieces
What must be in place
Experiment Kraj does not have summoning sickness.
You control a land that can produce {U}.
How to execute it
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}.
- Repeat from step 6.
What the combo produces
- Infinite +1/+1 counters on creatures you control
- Infinite mana lands you control can produce