Experiment Kraj + Horseshoe Crab + Incubation Druid
Maná necesario: {U}{U}{U}
Identidad GU
Legal en Commander
Las 3 piezas del combo
Lo que debe estar en juego
Experiment Kraj does not have summoning sickness.
You control a land that can produce {U}.
Cómo ejecutarlo
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
- Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
- Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}.
- Repeat from step 6.
Lo que produce el combo
- Contadores +1/+1 infinitos sobre tus criaturas
- Maná infinito de los tipos que pueden producir tus tierras