Great Train Heist + Spellbinder + Sylvan Awakening
Mana needed: {2}{G}
RG identity
Commander legal
The 3 combo pieces
How to execute it
- Cast Sylvan Awakening by paying {2}{G}, causing all lands you control to become creatures with haste until end of turn.
- Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder.
- Holding priority, activate any number of creatures and/or lands you control by tapping them, adding at least {2}{R}.
- Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one.
- Repeat from step 2 each combat phase.
What the combo produces
- Infinite combat damage
- Infinite combat phases
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite untap of creatures you control
- Infinite untap of lands you control