Marath, Will of the Wild + Worldfire
Mana needed: {9}{R}{R}{R}{R}{G}{W} plus enough mana to pay for commander tax, if applicable
RGW identity
Commander legal
The 2 combo pieces
How to execute it
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Cast Marath from the command zone by paying {R}{G}{W} and commander tax, if applicable, causing Marath to enter the battlefield with a +1/+1 counter on it for each mana spent to cast it.
- Activate Marath by paying {1} and removing a +1/+1 counter from it, dealing 1 damage to any opponent.
- The opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining opponent.
What the combo produces
- Each opponent loses the game
- Exile all cards in hands and graveyards
- Exile all permanents
- Mass Land Denial
- Near-infinite lifeloss