Ardent Electromancer + Intruder Alarm + Tradewind Rider
Mana needed: {2}{R}
UR identity
Commander legal
The 3 combo pieces
What must be in place
There are at least three creatures in your party.
How to execute it
- Cast Ardent Electromancer by paying {2}{R}.
- When Ardent Electromancer enters the battlefield, it and Intruder Alarm trigger.
- Resolve the Ardent Electromancer trigger, adding at least {R}{R}{R}.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Activate Tradewind Rider by tapping it, Ardent Electromancer and one other creature you control, returning Ardent Electromancer from the battlefield to your hand.
- Repeat.
What the combo produces
- Infinite creature LTB
- Infinite ETB
- Infinite mana creatures you control can produce
- Infinite red mana
- Infinite storm count
- Infinite untap of creatures you control