Ardent Electromancer + Intruder Alarm + Tradewind Rider

Maná necesario: {2}{R}

Identidad UR

Legal en Commander

Las 3 piezas del combo

Lo que debe estar en juego

There are at least three creatures in your party.

Cómo ejecutarlo

  1. Cast Ardent Electromancer by paying {2}{R}.
  2. When Ardent Electromancer enters the battlefield, it and Intruder Alarm trigger.
  3. Resolve the Ardent Electromancer trigger, adding at least {R}{R}{R}.
  4. Resolve the Intruder Alarm trigger, untapping all creatures.
  5. Activate Tradewind Rider by tapping it, Ardent Electromancer and one other creature you control, returning Ardent Electromancer from the battlefield to your hand.
  6. Repeat.

Lo que produce el combo