Arixmethes, Slumbering Isle + Destiny Spinner + Ioreth of the Healing House + Minamo, School at Water's Edge
Maná necesario: {3}{G}
Identidad GU
Legal en Commander
Las 4 piezas del combo
- Arixmethes, Slumbering Isle
- Destiny Spinner
- Ioreth of the Healing House
- Minamo, School at Water's Edge
Lo que debe estar en juego
Ioreth of the Healing House does not have summoning sickness.
Arixmethes is a creature and does not have summoning sickness.
Cómo ejecutarlo
- Activate Destiny Spinner by paying {3}{G}, causing Minamo to become an X/X Elemental creature with haste and trample that's still a land until end of turn.
- Activate Arixmethes by tapping it, adding {G}{U}.
- Activate Minamo's second ability by paying {U} and tapping it, untapping Ioreth of the Healing House.
- Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
- Repeat from step 2.
Lo que produce el combo
- Maná verde infinito