Agatha's Soul Cauldron + Mind Games + Sage of Hours + The Thing
Mana needed: {2}{R}{G}{W}{U}{U}{U} each turn
RGWU identity
Commander legal
The 4 combo pieces
What must be in place
An opponent cannot block and kill The Thing.
How to execute it
- Cast Mind Games with buyback by paying {2}{U}{U}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock