Master Biomancer + Sage of Hours + Teleportation Circle
Identidad GWU
Legal en Commander
Las 3 piezas del combo
Lo que debe estar en juego
Master Biomancer has power 5 or greater.
Cómo ejecutarlo
- At the beginning of your end step, Teleportation Circle triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Lo que produce el combo
- Bloqueo
- Turnos infinitos