Maester Seymour + Sage of Hours

GU identity

Commander legal

The 2 combo pieces

How to execute it

  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.

What the combo produces