Archfiend of Despair + Magister Sphinx
Mana needed: {4}{W}{U}{B}
WUB identity
Commander legal
The 2 combo pieces
What must be in place
An opponent has at least twenty life.
How to execute it
- Cast Magister Sphinx by paying {4}{W}{U}{B}.
- When Magister Sphinx enters the battlefield, it triggers, causing an opponent with at least twenty life to lose life until their life total is equal to ten.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
- The opponent targeted by Magister Sphinx in step 1 loses the game due to having zero or less life.
What the combo produces
- Near-infinite lifeloss for target opponent
- Target opponent loses the game