Archfiend of Despair + Magister Sphinx
Maná necesario: {4}{W}{U}{B}
Identidad WUB
Legal en Commander
Las 2 piezas del combo
Lo que debe estar en juego
An opponent has at least twenty life.
Cómo ejecutarlo
- Cast Magister Sphinx by paying {4}{W}{U}{B}.
- When Magister Sphinx enters the battlefield, it triggers, causing an opponent with at least twenty life to lose life until their life total is equal to ten.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
- The opponent targeted by Magister Sphinx in step 1 loses the game due to having zero or less life.
Lo que produce el combo
- El oponente objetivo pierde la partida
- Near-infinite lifeloss for target opponent