Avenger of Zendikar + Devilish Valet + Emergence Zone + Mayael's Aria
Mana needed: {6}{G}{G}
RGW identity
Commander legal
The 4 combo pieces
What must be in place
You control at least four lands.
How to execute it
- At the beginning of your upkeep, Mayael's Aria triggers.
- Holding priority, activate Emergence Zone's second ability by paying {1} and tapping it, allowing you to cast all spells this turn as though they have flash.
- Cast Avenger of Zendikar by paying {5}{G}{G}.
- Avenger of Zendikar enters the battlefield, triggering itself and Devilish Valet.
- Resolve the Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control.
- Each Plant token enters the battlefield, triggering Devilish Valet that many times.
- Resolve a Devilish Valet trigger, doubling its power until end of turn.
- Repeat step 7 for each remaining Devilish Valet trigger.
- Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.
What the combo produces
- Near-infinite power for a creature until end of turn
- Win the game at the beginning of your next upkeep