Animation Module + Combine Guildmage + Intruder Alarm
Mana needed: {1}{G}
GU identity
Commander legal
The 3 combo pieces
What must be in place
Creatures you control can tap to produce at least {1}.
You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
Combine Guildmage does not have summoning sickness.
How to execute it
- Activate Zameck Guildmage's first ability by paying {1}{G} and tapping it, causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn.
- Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to Combine Guildmage.
- Intruder Alarm and Animation Module trigger.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Holding priority, activate a mana-producing creature by tapping it, adding at least {1}.
- Resolve the Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to Combine Guildmage.
- Repeat from step 3.
What the combo produces
- Infinite creature tokens
- Infinite ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures