Ardent Electromancer + Chthonian Nightmare + Patron of the Arts
BR identity
Commander legal
The 3 combo pieces
What must be in place
There are at least three creatures in your party
You have at least {E}{E}{E}.
How to execute it
- Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Patron of the Arts and returning Chthonian Nightmare from the battlefield to your hand.
- When Patron of the Arts dies, it triggers, creating a Treasure token.
- Resolve the Chthonian Nightmare ability, returning Ardent Electromancer from your graveyard to the battlefield.
- When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}{R}.
- Activate the Treasure by tapping and sacrificing it, adding {B}.
- Cast Chthonian Nightmare by paying {1}{B}.
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
- Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Ardent Electromancer and returning Chthonian Nightmare from the battlefield to your hand, returning Patron of the Arts from your graveyard to the battlefield.
- When Patron of the Arts enters the battlefield, it triggers, creating a Treasure token.
- Activate the Treasure by tapping and sacrificing it, adding {B}.
- Cast Chthonian Nightmare by paying {1}{B}.
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
- Repeat.
What the combo produces
- Infinite creature LTB
- Infinite death triggers
- Infinite ETB
- Infinite red mana
- Infinite sacrifice triggers
- Infinite storm count