Ardent Electromancer + Chthonian Nightmare + Patron of the Arts

BR identity

Commander legal

The 3 combo pieces

What must be in place

There are at least three creatures in your party
You have at least {E}{E}{E}.

How to execute it

  1. Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Patron of the Arts and returning Chthonian Nightmare from the battlefield to your hand.
  2. When Patron of the Arts dies, it triggers, creating a Treasure token.
  3. Resolve the Chthonian Nightmare ability, returning Ardent Electromancer from your graveyard to the battlefield.
  4. When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}{R}.
  5. Activate the Treasure by tapping and sacrificing it, adding {B}.
  6. Cast Chthonian Nightmare by paying {1}{B}.
  7. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  8. Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Ardent Electromancer and returning Chthonian Nightmare from the battlefield to your hand, returning Patron of the Arts from your graveyard to the battlefield.
  9. When Patron of the Arts enters the battlefield, it triggers, creating a Treasure token.
  10. Activate the Treasure by tapping and sacrificing it, adding {B}.
  11. Cast Chthonian Nightmare by paying {1}{B}.
  12. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  13. Repeat.

What the combo produces