Aberrant Mind Sorcerer + Helm of the Host + Time Warp
Mana needed: {3}{U}{U}
U identity
Commander legal
The 3 combo pieces
What must be in place
Helm of the Host attached to Aberrant Mind Sorcerer.
How to execute it
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Aberrant Mind Sorcerer with haste.
- When the Aberrant Mind Sorcerer token enters the battlefield, it triggers, causing you to roll a d20 and either return Time Warp from your graveyard to your hand, or put Time Warp from your graveyard on top of your library.
- Move to your extra turn, drawing Time Warp if it was put on top of your library.
- Repeat.
What the combo produces
- Infinite turns
- Lock