Ashnod's Altar + Fool's Demise + Minn, Wily Illusionist + Phantasmal Dreadmaw

U identity

Commander legal

The 4 combo pieces

What must be in place

You control another Illusion with power five or greater.

How to execute it

  1. Activate Ashnod's Altar by sacrificing another Illusion with power five or greater, adding {C}{C}.
  2. The Illusion dies, triggering Minn's second ability, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
  3. Activate Ashnod's Altar by sacrificing Phantasmal Dreadmaw, adding {C}{C}.
  4. Phantasmal Dreadmaw dies, triggering Minn's second ability and Fool's Demise's first and second abilities.
  5. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand.
  6. Resolve the first Fool's Demise trigger, returning Phantasmal Dreadmaw from your graveyard to the battlefield.
  7. Resolve the Minn trigger, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
  8. Repeat from step 3.

What the combo produces