Altar of Dementia + Fool's Demise + Minn, Wily Illusionist + Phantasmal Dreadmaw
U identity
Commander legal
The 4 combo pieces
What must be in place
You control another Illusion with power five or greater.
How to execute it
- Activate Altar of Dementia by sacrificing another Illusion with power five or greater.
- The Illusion dies, triggering Minn's second ability, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
- Resolve the Altar of Dementia ability, causing target player to mill cards equal to the sacrificed creature's power.
- Activate Altar of Dementia by sacrificing Phantasmal Dreadmaw.
- Phantasmal Dreadmaw dies, triggering Minn's second ability and Fool's Demise's first and second abilities.
- Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand.
- Resolve the first Fool's Demise trigger, returning Phantasmal Dreadmaw from your graveyard to the battlefield.
- Resolve the Minn trigger, putting Fool's Demise from your hand onto the battlefield attached to Phantasmal Dreadmaw.
- Resolve the Altar of Dementia ability from step 4, Resolve the Altar of Dementia ability, causing target player to mill cards equal to Phantasmal Dreadmaw's power.
- Repeat from step 4.
What the combo produces
- Infinite creature LTB
- Infinite death triggers
- Infinite ETB
- Infinite mill
- Infinite sacrifice triggers
- Infinite self-mill