Dual Nature + Phantom Steed
Mana needed: {3}{U}
GU identity
Commander legal
The 2 combo pieces
How to execute it
- Cast Phantom Steed by paying {3}{U}.
- Phantom Steed enters the battlefield, triggering it and Dual Nature's first abilities.
- Resolve the Phantom Steed trigger, exiling any other creature you control until Phantom Steed leaves the battlefield.
- Dual Nature's second ability triggers, exiling all tokens with the same name as the exiled creature.
- Resolve the Dual Nature trigger from step 2, creating a token copy of Phantom Steed.
- The Phantom Steed token enters the battlefield, exiling the nontoken Phantom Steed.
- The nontoken Phantom Steed leaves the battlefield, triggering itself and Dual Nature's second ability.
- Resolve the Phantom Steed trigger, returning all cards exiled with it to the battlefield.
- The creature(s) enter the battlefield, triggering Dual Nature's first ability that many times, creating that many creature token(s) of those creature(s).
- Resolve the Dual Nature trigger from step 7, exiling the Phantom Steed token.
- The Phantom Steed token leaves the battlefield, causing Phantom Steed to return to the battlefield from exile.
- Repeat from step 2.
What the combo produces
- Infinite blinking
- Infinite creature LTB
- Infinite ETB