Prossh, Skyraider of Kher + Seize the Day + Xenagos, God of Revels

Mana needed: {8}{B}{R}{R}{R}{G} plus enough mana to pay for commander tax, if applicable

BRG identity

Commander legal

The 3 combo pieces

What must be in place

You have no more than three opponents.

How to execute it

  1. Cast Prossh by paying {3}{B}{R}{G} and commander tax, if applicable.
  2. Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
  3. Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
  4. At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
  5. Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage.
  6. The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
  7. Move to your postcombat main phase.
  8. If Seize the Day is in your hand, cast it by paying {3}{R}.
  9. Otherwise, cast it from your graveyard for its flashback cost by paying {2}{R}.
  10. Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one.
  11. Repeat from step 4 until each opponent has lost the game.

What the combo produces