Darksteel Reactor + Eternity Vessel + Karn, Silver Golem + The Ozolith
Mana needed: {2}
C identity
Commander legal
The 4 combo pieces
What must be in place
You have a way to cause Eternity Vessel to leave the battlefield.
Darksteel Reactor and Eternity Vessel have at least twenty charge counters combined.
How to execute it
- Activate Karn twice by paying {2}, causing Eternity Vessel and Darksteel Reactor to become artifact creatures until end of turn.
- Cause Eternity Vessel to leave the battlefield.
- The Ozolith triggers, putting a number of charge counters on itself equal to the charge counters that were on Eternity Vessel.
- At the beginning of your combat phase, The Ozolith triggers, moving all counters from it onto Darksteel Reactor.
- Darksteel Reactor triggers, causing you to win the game.
What the combo produces
- Win the game