Archfiend of Despair + Calming Verse + Fractured Identity + Illusions of Grandeur
Mana needed: {6}{G}{W}{U}
GWUB identity
Commander legal
The 4 combo pieces
What must be in place
Your life total is at least twenty one.
How to execute it
- Cast Fractured Identity by paying {3}{W}{U}, exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
- The nontoken Illusions of Grandeur's second ability triggers, and each token Illusions of Grandeur's first ability triggers.
- Resolve each token Illusions of Gradeur's trigger, causing each opponent to gain no life due to Archfiend of Despair.
- Resolve the nontoken Illusions of Grandeur's trigger, causing you to lose twenty life.
- Cast Calming Verse by paying {3}{G}, destroying all enchantments.
- Each opponent's Illusions of Grandeur leaves the battlefield, causing them to lose twenty life.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
What the combo produces
- Near-infinite lifeloss