Bloom Tender + Scuttlemutt + Seedcradle Witch

GW identity

Commander legal

The 3 combo pieces

What must be in place

Scuttlemutt and Bloom Tender do not have summoning sickness.

How to execute it

  1. Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
  2. Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
  3. Activate Seedcradle Witch by paying {2}{W}{G}, giving Bloom Tender +3/+3 until end of turn and untapping it.
  4. Repeat from step 2.

What the combo produces