Bloom Tender + Scuttlemutt + Seedcradle Witch
GW identity
Commander legal
The 3 combo pieces
What must be in place
Scuttlemutt and Bloom Tender do not have summoning sickness.
How to execute it
- Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
- Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Seedcradle Witch by paying {2}{W}{G}, giving Bloom Tender +3/+3 until end of turn and untapping it.
- Repeat from step 2.
What the combo produces
- Infinite black mana
- Infinite blue mana
- Infinite mana of colors among permanents you control
- Infinite red mana
- Infinitely large creature until end of turn