Bloom Tender + Scuttlemutt + Seedcradle Witch
Identidad GW
Legal en Commander
Las 3 piezas del combo
Lo que debe estar en juego
Scuttlemutt and Bloom Tender do not have summoning sickness.
Cómo ejecutarlo
- Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
- Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
- Activate Seedcradle Witch by paying {2}{W}{G}, giving Bloom Tender +3/+3 until end of turn and untapping it.
- Repeat from step 2.
Lo que produce el combo
- Criatura infinitamente grande hasta el final del turno
- Infinite mana of colors among permanents you control
- Maná azul infinito
- Maná negro infinito
- Maná rojo infinito