Azor, the Lawbringer + Sakashima the Impostor
Mana needed: {4}{U}{U}{U}{U} each turn
WU identity
Commander legal
The 2 combo pieces
How to execute it
- Cast Sakashima by paying {2}{U}{U}, choosing to have it enter the battlefield as a copy of Azor.
- Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
- Activate Sakashima by paying {2}{U}{U}, returning it to your hand from the battlefield at the beginning of the next end step.
- At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.
- Repeat each turn.
What the combo produces
- Lock
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells