Chance for Glory + Crystal Shard + Saheeli, Sublime Artificer + and 2 others
Mana needed: {2}{W/U}{U}{R}{R} each turn
URW identity
Commander legal
The 5 combo pieces
- Chance for Glory
- Crystal Shard
- Saheeli, Sublime Artificer
- Sundial of the Infinite
- Vadrok, Apex of Thunder
What must be in place
You control and own an additional non-Human creature.
How to execute it
- Cast Vadrok for its mutate cost by paying {1}{W/U}{R}{R}, mutating it onto a non-Human creature.
- The Vadrok mutated creature's mutate ability triggers, allowing you to cast Chance for Glory from your graveyard without paying its mana cost.
- Saheeli triggers, creating a 1/1 Servo artifact creature token.
- Resolve Chance for Glory, giving creatures you control indestructible, taking an extra turn after this one, and creating a delayed triggered ability.
- Activate Crystal Shard by paying {U} and tapping it, returning the components of the Vadrok mutated creature from the battlefield to your hand.
- At the beginning of your end step, if this is an extra turn from Chance for Glory, Chance for Glory's delayed triggered ability triggers.
- In response, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the triggered ability.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock