Chromatic Orrery + Clockspinning + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse + Summon: Esper Valigarmanda
Mana needed: {1}
URW identity
Commander legal
The 4 combo pieces
- Chromatic Orrery
- Clockspinning
- Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
- Summon: Esper Valigarmanda
What must be in place
Opponents have drawn at least three cards this turn.
How to execute it
- At the beginning of your precombat main phase, Summon: Esper Valigarmanda triggers, putting a lore counter on it and triggering its fourth chapter ability.
- Holding priority, cast Clockspinning with buyback by paying {1}, removing a lore counter from Summon: Esper Valigarmanda and returning Clockspinning to your hand.
- Resolve the Summon: Esper Valigarmanda ability, adding {R}{R}{R}.
- Cast Clockspinning with buyback by paying {1}, putting a lore counter on Summon: Esper Valigarmanda and returning Clockspinning to your hand.
- Summon: Esper Valigarmanda's fourth chapter ability triggers.
- Repeat from step 2.
What the combo produces
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite magecraft triggers
- Infinite proliferate
- Infinite storm count