Clockspinning + Jeskai Ascendancy + Sorcerer Class
URW identity
Commander legal
The 3 combo pieces
What must be in place
Sorcerer Class is at least level two.
You control at least four creatures without summoning sickness.
How to execute it
- Activate four creatures you control by tapping them, adding {3}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Clockspinning with buyback by paying {3}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Clockspinning to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.
What the combo produces
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite damage
- Near-infinite magecraft triggers
- Near-infinite mana creatures you control can produce
- Near-infinite proliferate
- Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
- Near-infinite storm count
- Near-infinite untap of creatures you control
- Near-infinitely large creatures until end of turn