Clockspinning + Doom's Time Platform + Time Walk

Mana needed: {1}{U} the first turn with {3}{U} each extra turn

U identity

The 3 combo pieces

What must be in place

You control a creature that can attack and that cannot be blocked or killed by an opponent.

How to execute it

  1. Cast Time Walk by paying its mana cost, causing you to take an extra turn after this one.
  2. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Walk from your graveyard with two time counters on it.
  3. Move to your next turn. At the beginning of your upkeep, Time Walk's suspend ability triggers, removing a time counter from it.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Walk and returning Clockspinning to your hand.
  5. Time Walk's suspend ability triggers, causing you to cast it without paying its mana cost.
  6. Resolve Time Walk, causing you to take an extra turn after this one.
  7. Repeat from step 2 each turn.

What the combo produces