Clockspinning + Doom's Time Platform + Walk the Aeons
Mana needed: {4}{U}{U} the first turn with {3}{U} each extra turn
U identity
Commander legal
The 3 combo pieces
What must be in place
You control a creature that can attack and that cannot be blocked or killed by an opponent.
How to execute it
- Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one.
- Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Walk the Aeons from your graveyard with two time counters on it.
- Move to your next turn. At the beginning of your upkeep, Walk the Aeons's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Walk the Aeons and returning Clockspinning to your hand.
- Walk the Aeons's suspend ability triggers, causing you to cast it without paying its mana cost.
- Resolve Walk the Aeons, causing you to take an extra turn after this one.
- Repeat from step 2 each turn.
What the combo produces
- Infinite turns
- Lock