Clockspinning + Divine Intervention
Mana needed: {U}, plus {3}{U} available for each intervention counter on Divine Intervention beyond the first
WU identity
Commander legal
The 2 combo pieces
What must be in place
Divine Intervention has at least one intervention counter on it.
How to execute it
- If Divine Intervention has exactly one intervention counter on it, cast Clockspinning by paying {U}.
- Otherwise, cast Clockspinning with buyback by paying {3}{U}.
- Resolve Clockspinning, removing an intervention counter from Divine Intervention, and returning Clockspinning to your hand if the buyback cost was paid.
- If the final counter was removed this way, Divine Intervention's second ability triggers, causing the game to end in a draw.
- Otherwise, repeat from step 1.
What the combo produces
- Draw the game