Clockspinning + Divine Intervention

Mana needed: {U}, plus {3}{U} available for each intervention counter on Divine Intervention beyond the first

WU identity

Commander legal

The 2 combo pieces

What must be in place

Divine Intervention has at least one intervention counter on it.

How to execute it

  1. If Divine Intervention has exactly one intervention counter on it, cast Clockspinning by paying {U}.
  2. Otherwise, cast Clockspinning with buyback by paying {3}{U}.
  3. Resolve Clockspinning, removing an intervention counter from Divine Intervention, and returning Clockspinning to your hand if the buyback cost was paid.
  4. If the final counter was removed this way, Divine Intervention's second ability triggers, causing the game to end in a draw.
  5. Otherwise, repeat from step 1.

What the combo produces