Archaeomancer + Kykar, Zephyr Awakener + Temporal Manipulation

Mana needed: {3}{U}{U} each turn

WU identity

Commander legal

The 3 combo pieces

How to execute it

  1. Cast Temporal Manipulation by paying its mana cost.
  2. Kykar triggers, exiling Archaeomancer.
  3. Resolve Temporal Manipulation, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield.
  5. When Archaeomancer enters, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  6. Repeat each turn.

What the combo produces