Combat Celebrant + Inspirit, Flagship Vessel + Magistrate's Scepter
URW identity
Commander legal
The 3 combo pieces
What must be in place
Inspirit has one or more charge counters on it.
How to execute it
- At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Declare Combat Celebrant as an attacker, choosing to exert it as it attacks. Combat Celebrant triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
- Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock