Molten Echoes + Wanderwine Prophets
Maná necesario: {4}{U}{U}
Identidad UR
Legal en Commander
Las 2 piezas del combo
Lo que debe estar en juego
"Wizard" or "Merfolk" chosen with Molten Echoes.
An opponent cannot block your creature.
Cómo ejecutarlo
- Cast Wanderwine Prophets by paying {4}{U}{U}.
- Wanderwine Prophets's Champion a Merfolk ability and Molten Echoes's ability trigger.
- Resolve Molten Echoes's ability, creating a token copy of Wanderwine Prophets with haste.
- The token Wanderwine Prophets triggers, exiling the original Wanderwine Prophets until the token leaves the battlefield.
- Resolve the remaining Champion a Merfolk ability, declining to exile anything.
- Deal combat damage to an opponent with the token Wanderwine Prophets.
- The token Wanderwine Prophets triggers, allowing you to sacrifice it to take an extra turn.
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- Repeat steps 2 through 5 one additional time.
- At the beginning of your end step, exile the new token copy of Wanderwine Prophets.
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- Repeat steps 2 through 5 one additional time.
- Repeat from step 6 each turn.
Lo que produce el combo
- Bloqueo
- Entradas al campo de batalla infinitas
- Salidas de criaturas del campo de batalla infinitas
- Turnos infinitos