Flameshadow Conjuring + Peregrine Drake + Temur Sabertooth
Mana needed: {1} (at most)
GUR identity
Commander legal
The 3 combo pieces
What must be in place
You control up to five lands that can tap to produce at least {1}{U}{R}{G}.
How to execute it
- Activate up to five lands you control by tapping them, adding at least {1}{U}{R}{G}.
- Cast Peregrine Drake by paying {4}{U}.
- When Peregrine Drake enters the battlefield, it and Flameshadow Conjuring trigger.
- Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- Activate up to five lands you control by tapping them, adding at least {1}{U}{R}{G}.
- Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Peregrine Drake with haste.
- When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands you control.
- Activate Temur Sabertooth by paying {1}{G}, returning the nontoken Peregrine Drake from the battlefield to your hand.
- Repeat.
- If you control up to five lands that can tap to produce at least {2}{U}{R}{G}, this combo nets infinite mana.
What the combo produces
- Infinite creature LTB
- Infinite creature tokens with haste
- Infinite ETB
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite untap of lands you control