Firemind Vessel + Greater Good + Mind Over Matter + The Swarmlord
GUR identity
Commander legal
The 4 combo pieces
What must be in place
The Swarmlord has two +1/+1 counters on each for each time you've cast it from the command zone this game.
How to execute it
- Activate Greater Good by sacrificing The Swarmlord.
- Choose to return The Swarmlord to the command zone from your graveyard.
- The Swarmlord dies, causing you to draw a card.
- Resolve the Greater Good ability, causing you to draw a number of cards equal to The Swarmlord's power, and then discard three cards.
- Activate Firemind Vessel by tapping it, adding two mana of different colors.
- Activate Mind over Matter by discarding a card, untapping Firemind Vessel.
- Repeat from step 5 until you have enough mana to cast The Swarmlord.
- Cast The Swarmlord from the command zone by paying {3}{U}{R}{G} and commander tax, causing The Swarmlord to enter the battlefield with two +1/+1 counters for each time you've cast it from the command zone this game.
- Repeat.
What the combo produces
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite creature sacrifice triggers
- Near-infinite death triggers
- Near-infinite ETB
- Near-infinite LTB