Archaeomancer + Kykar, Zephyr Awakener + Time Walk

Mana needed: {1}{U} each turn

WU identity

The 3 combo pieces

How to execute it

  1. Cast Time Walk by paying its mana cost.
  2. Kykar triggers, exiling Archaeomancer.
  3. Resolve Time Walk, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield.
  5. When Archaeomancer enters, it triggers, returning Time Walk from your graveyard to your hand.
  6. Repeat each turn.

What the combo produces