Archaeomancer + Kykar, Zephyr Awakener + Time Warp

Maná necesario: {3}{U}{U} each turn

Identidad WU

Legal en Commander

Las 3 piezas del combo

Cómo ejecutarlo

  1. Cast Time Warp by paying its mana cost.
  2. Kykar triggers, exiling Archaeomancer.
  3. Resolve Time Warp, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield.
  5. When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand.
  6. Repeat each turn.

Lo que produce el combo