Benthic Biomancer + Stinkweed Imp + The Wise Mothman
BGU identity
Commander legal
The 3 combo pieces
What must be in place
You have a way to draw a card.
How to execute it
- Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp.
- Repeat.
What the combo produces
- Infinite self-mill