Benthic Biomancer + Stinkweed Imp + The Wise Mothman
Identidad BGU
Legal en Commander
Las 3 piezas del combo
Lo que debe estar en juego
You have a way to draw a card.
Cómo ejecutarlo
- Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp.
- Repeat.
Lo que produce el combo
- Automolienda infinita