Conjurer's Closet + Halo-Charged Skaab + Time Warp
Mana needed: {3}{U}{U}
U identity
Commander legal
The 3 combo pieces
How to execute it
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- Move to your next durn, drawing Time Warp during your draw step.
- Repeat.
What the combo produces
- Infinite turns
- Lock
- Skip your draw steps