Anzrag, the Quake-Mole + Forbidden Orchard + Obscuring Haze + Tidewater Minion
Mana needed: {3}{R}{R}{G}{G}, plus an additional {2}{G} if you don't control a commander
GUR identity
Commander legal
The 4 combo pieces
What must be in place
Anzrag and Tidewater Minion do not have summoning sickness.
How to execute it
- Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
- Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
- Declare Anzrag as an attacker, attacking any opponent.
- If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
- If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
- If Forbidden Orchard was activated, activate Tidewater Minion by tapping it, untapping Forbidden Orchard.
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
- Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
- Repeat from step 3 each combat phase.
What the combo produces
- Infinite combat phases
- Infinite death triggers for target opponent
- Infinite ETB for target opponent
- Infinite LTB for target opponent
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control