Hushwing Gryff + Wizard Mentor + Wormfang Manta
Mana needed: {7}{U}{U}{U} each turn
WU identity
Commander legal
The 3 combo pieces
What must be in place
Wizard Mentor does not have summoning sickness.
How to execute it
- During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}.
- Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
- Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- Cast Wizard Mentor by paying {2}{U}.
- Repeat each turn.
What the combo produces
- Infinite turns
- Lock