Illusions of Grandeur + The Archimandrite

Maná necesario: {3}{U}

Identidad URW

Legal en Commander

Las 2 piezas del combo

Lo que debe estar en juego

The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent.
The Archimandrite has a power of one or greater.

Cómo ejecutarlo

  1. Cast Illusions of Grandeur by paying {3}{U}.
  2. Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
  3. The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
  4. Deal combat damage to an opponent using The Archimandrite.
  5. The opponent loses the game due to being dealt twenty-one or more damage by your commander.

Lo que produce el combo